function onCastSpell(cid, var)
if getPlayerReset(cid) < 1 then
doPlayerSendCancel(cid, "You can't cast this spell.")
return true
end
function onCastSpell(cid, var)
if getPlayerReset(cid) < 1 then
doPlayerSendCancel(cid, "You can't cast this spell.")
return true
end
Editado Dezembro 15 por zipter98
info
Grupo: Campones
Registrado: 13/11/11
Posts: 84
Reputação: +1
Gênero: Masculino
Char no Tibia: Nosifero

No código da spell, abaixo de:function onCastSpell(cid, var)coloque:if getPlayerReset(cid) < 1 then doPlayerSendCancel(cid, "You can't cast this spell.") return true end
Aparece o seguinte erro
Magia que queria usar era essa, acho que coloquei certinho no script!
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
return (80)*-1,(180)*-10
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLICE}local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{2}}))
function getDmg_Brush_2(cid, level, maglevel)
return (80)*-1,(180)*-12
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat0_Brush_3 = createCombatObject()
setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_3,createCombatArea({{1, 0, 0, 0, 1},
{0, 1, 2, 1, 0},
{1, 0, 0, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (86)*-1,(200)*-10
end
setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDCLUB)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{2}}))
function getDmg_Brush_2(cid, level, maglevel)
return (80)*-1,(200)*-10
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat0_Brush_2 = {CONST_ANI_WHIRLWINDCLUB}local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_THROWINGKNIFE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
return (95)*-1,(210)*-10
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLEARTH}local combat0_Brush_6 = createCombatObject()
setCombatParam(combat0_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat0_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_6,createCombatArea({{0, 1, 1, 1, 0},
{1, 0, 2, 0, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_6(cid, level, maglevel)
return (100)*-1,(290)*-10
end
setCombatCallback(combat0_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")
-- Areas/Combat for 900ms
local combat9_Brush_6 = createCombatObject()
setCombatParam(combat9_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat9_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat9_Brush_6,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 2, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_Brush_6(cid, level, maglevel)
return (100)*-1,(290)*-11
end
setCombatCallback(combat9_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat9_Brush_3 = createCombatObject()
setCombatParam(combat9_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat9_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat9_Brush_3,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 2, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (86)*-1,(200)*-10
end
setCombatCallback(combat9_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 400ms
local combat4_Brush_6 = createCombatObject()
setCombatParam(combat4_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat4_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_6,createCombatArea({{0, 1, 1, 1, 1, 1, 0},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{0, 1, 1, 1, 1, 1, 0}}))
function getDmg_Brush_6(cid, level, maglevel)
return (100)*-1,(290)*-10
end
setCombatCallback(combat4_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat4_Brush_3 = createCombatObject()
setCombatParam(combat4_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat4_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_3,createCombatArea({{1, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (86)*-1,(200)*-7
end
setCombatCallback(combat4_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
if getPlayerReset(cid) < 1 then
doPlayerSendCancel(cid, "You can't cast this spell.")
return true
end
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
RunPart(combat0_Brush_2,cid,var)
RunPart(combat0_Brush_3,cid,var)
RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
RunPart(combat0_Brush_6,cid,var)
addEvent(RunPart,900,combat9_Brush_6,cid,var)
addEvent(RunPart,900,combat9_Brush_3,cid,var)
addEvent(RunPart,400,combat4_Brush_6,cid,var)
addEvent(RunPart,400,combat4_Brush_3,cid,var)
return true
end
Editado Dezembro 15 por Nosifero
info
Grupo: Marquês
Registrado: 03/02/13
Posts: 1.2k
Reputação: +254
Gênero: Masculino
Char no Tibia: Partiu Baladinha

Você precisa declarar a função:
function getPlayerReset(cid)
local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";")
rss = qr:getDataInt("reset", coNdConf.pid)
if rss < 0 then
rss = 0
end
return rss
end
no arquivo que deseja chamar a função getPlayerReset(cid). Aconselho a colocar no global.lua, assim não é necessário por em todos os arquivos desejados.
info
Grupo: Campones
Registrado: 13/11/11
Posts: 84
Reputação: +1
Gênero: Masculino
Char no Tibia: Nosifero

Você precisa declarar a função:
function getPlayerReset(cid) local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";") rss = qr:getDataInt("reset", coNdConf.pid) if rss < 0 then rss = 0 end return rss endno arquivo que deseja chamar a função getPlayerReset(cid). Aconselho a colocar no global.lua, assim não é necessário por em todos os arquivos desejados.
Não entendi muito, meu servidor não tem nenhum script chamado Global.lua :omg:
info
Grupo: Marquês
Registrado: 25/09/10
Posts: 1.3k
Reputação: +446
Gênero: Masculino

@@Nosifero, em que diretório está seu arquivo do reset?
-- Areas/Combat for 0ms
function getPlayerReset(cid)
local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= cid;")
rss = qr:getDataInt("reset", cid)
if rss < 0 then
rss = 0
end
return rss
end
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
return (80)*-1,(180)*-10
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLICE}local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{2}}))
function getDmg_Brush_2(cid, level, maglevel)
return (80)*-1,(180)*-12
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat0_Brush_3 = createCombatObject()
setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_3,createCombatArea({{1, 0, 0, 0, 1},
{0, 1, 2, 1, 0},
{1, 0, 0, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (86)*-1,(200)*-10
end
setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDCLUB)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{2}}))
function getDmg_Brush_2(cid, level, maglevel)
return (80)*-1,(200)*-10
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat0_Brush_2 = {CONST_ANI_WHIRLWINDCLUB}local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_THROWINGKNIFE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
return (95)*-1,(210)*-10
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLEARTH}local combat0_Brush_6 = createCombatObject()
setCombatParam(combat0_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat0_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_6,createCombatArea({{0, 1, 1, 1, 0},
{1, 0, 2, 0, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_6(cid, level, maglevel)
return (100)*-1,(290)*-10
end
setCombatCallback(combat0_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")
-- Areas/Combat for 900ms
local combat9_Brush_6 = createCombatObject()
setCombatParam(combat9_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat9_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat9_Brush_6,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 2, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_Brush_6(cid, level, maglevel)
return (100)*-1,(290)*-11
end
setCombatCallback(combat9_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat9_Brush_3 = createCombatObject()
setCombatParam(combat9_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat9_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat9_Brush_3,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 2, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (86)*-1,(200)*-10
end
setCombatCallback(combat9_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 400ms
local combat4_Brush_6 = createCombatObject()
setCombatParam(combat4_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat4_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_6,createCombatArea({{0, 1, 1, 1, 1, 1, 0},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{0, 1, 1, 1, 1, 1, 0}}))
function getDmg_Brush_6(cid, level, maglevel)
return (100)*-1,(290)*-10
end
setCombatCallback(combat4_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat4_Brush_3 = createCombatObject()
setCombatParam(combat4_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat4_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_3,createCombatArea({{1, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (86)*-1,(200)*-7
end
setCombatCallback(combat4_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
if getPlayerReset(cid) < 1 then
doPlayerSendCancel(cid, "You can't cast this spell.")
return true
end
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
RunPart(combat0_Brush_2,cid,var)
RunPart(combat0_Brush_3,cid,var)
RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
RunPart(combat0_Brush_6,cid,var)
addEvent(RunPart,900,combat9_Brush_6,cid,var)
addEvent(RunPart,900,combat9_Brush_3,cid,var)
addEvent(RunPart,400,combat4_Brush_6,cid,var)
addEvent(RunPart,400,combat4_Brush_3,cid,var)
return true
end
info
Grupo: Campones
Registrado: 13/11/11
Posts: 84
Reputação: +1
Gênero: Masculino
Char no Tibia: Nosifero

@@Nosifero, em que diretório está seu arquivo do reset?
ele fica em talkactions
-- Areas/Combat for 0ms function getPlayerReset(cid) local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= cid;") rss = qr:getDataInt("reset", cid) if rss < 0 then rss = 0 end return rss end local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY) setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{2}})) function getDmg_Brush(cid, level, maglevel) return (80)*-1,(180)*-10 end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat0_Brush = {CONST_ANI_SMALLICE}local combat0_Brush_2 = createCombatObject() setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_2,createCombatArea({{2}})) function getDmg_Brush_2(cid, level, maglevel) return (80)*-1,(180)*-12 end setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat0_Brush_3 = createCombatObject() setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN) setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_3,createCombatArea({{1, 0, 0, 0, 1}, {0, 1, 2, 1, 0}, {1, 0, 0, 0, 1}})) function getDmg_Brush_3(cid, level, maglevel) return (86)*-1,(200)*-10 end setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat0_Brush_2 = createCombatObject() setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatParam(combat0_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDCLUB) setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_2,createCombatArea({{2}})) function getDmg_Brush_2(cid, level, maglevel) return (80)*-1,(200)*-10 end setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat0_Brush_2 = {CONST_ANI_WHIRLWINDCLUB}local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS) setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_THROWINGKNIFE) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{2}})) function getDmg_Brush(cid, level, maglevel) return (95)*-1,(210)*-10 end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat0_Brush = {CONST_ANI_SMALLEARTH}local combat0_Brush_6 = createCombatObject() setCombatParam(combat0_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) setCombatParam(combat0_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_6,createCombatArea({{0, 1, 1, 1, 0}, {1, 0, 2, 0, 1}, {0, 1, 1, 1, 0}})) function getDmg_Brush_6(cid, level, maglevel) return (100)*-1,(290)*-10 end setCombatCallback(combat0_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6") -- Areas/Combat for 900ms local combat9_Brush_6 = createCombatObject() setCombatParam(combat9_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) setCombatParam(combat9_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat9_Brush_6,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 2, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}})) function getDmg_Brush_6(cid, level, maglevel) return (100)*-1,(290)*-11 end setCombatCallback(combat9_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat9_Brush_3 = createCombatObject() setCombatParam(combat9_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN) setCombatParam(combat9_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat9_Brush_3,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 2, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 1}})) function getDmg_Brush_3(cid, level, maglevel) return (86)*-1,(200)*-10 end setCombatCallback(combat9_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") -- Areas/Combat for 400ms local combat4_Brush_6 = createCombatObject() setCombatParam(combat4_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) setCombatParam(combat4_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat4_Brush_6,createCombatArea({{0, 1, 1, 1, 1, 1, 0}, {1, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 2, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1}, {0, 1, 1, 1, 1, 1, 0}})) function getDmg_Brush_6(cid, level, maglevel) return (100)*-1,(290)*-10 end setCombatCallback(combat4_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat4_Brush_3 = createCombatObject() setCombatParam(combat4_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN) setCombatParam(combat4_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat4_Brush_3,createCombatArea({{1, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 1}})) function getDmg_Brush_3(cid, level, maglevel) return (86)*-1,(200)*-7 end setCombatCallback(combat4_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) if getPlayerReset(cid) < 1 then doPlayerSendCancel(cid, "You can't cast this spell.") return true end local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) RunPart(combat0_Brush_2,cid,var) RunPart(combat0_Brush_3,cid,var) RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) RunPart(combat0_Brush_6,cid,var) addEvent(RunPart,900,combat9_Brush_6,cid,var) addEvent(RunPart,900,combat9_Brush_3,cid,var) addEvent(RunPart,400,combat4_Brush_6,cid,var) addEvent(RunPart,400,combat4_Brush_3,cid,var) return true end
o que senhor mudo?
Editado Dezembro 16 por Nosifero
-- Areas/Combat for 0ms
function getPlayerReset(cid)
local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= `cid`;") -- mudei isso
rss = qr:getDataInt("reset", cid)
if rss < 0 then
rss = 0
end
return rss
end
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
return (80)*-1,(180)*-10
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLICE}local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{2}}))
function getDmg_Brush_2(cid, level, maglevel)
return (80)*-1,(180)*-12
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat0_Brush_3 = createCombatObject()
setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_3,createCombatArea({{1, 0, 0, 0, 1},
{0, 1, 2, 1, 0},
{1, 0, 0, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (86)*-1,(200)*-10
end
setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDCLUB)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{2}}))
function getDmg_Brush_2(cid, level, maglevel)
return (80)*-1,(200)*-10
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat0_Brush_2 = {CONST_ANI_WHIRLWINDCLUB}local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_THROWINGKNIFE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
return (95)*-1,(210)*-10
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLEARTH}local combat0_Brush_6 = createCombatObject()
setCombatParam(combat0_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat0_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_6,createCombatArea({{0, 1, 1, 1, 0},
{1, 0, 2, 0, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_6(cid, level, maglevel)
return (100)*-1,(290)*-10
end
setCombatCallback(combat0_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")
-- Areas/Combat for 900ms
local combat9_Brush_6 = createCombatObject()
setCombatParam(combat9_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat9_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat9_Brush_6,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 2, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_Brush_6(cid, level, maglevel)
return (100)*-1,(290)*-11
end
setCombatCallback(combat9_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat9_Brush_3 = createCombatObject()
setCombatParam(combat9_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat9_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat9_Brush_3,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 2, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (86)*-1,(200)*-10
end
setCombatCallback(combat9_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 400ms
local combat4_Brush_6 = createCombatObject()
setCombatParam(combat4_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat4_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_6,createCombatArea({{0, 1, 1, 1, 1, 1, 0},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{0, 1, 1, 1, 1, 1, 0}}))
function getDmg_Brush_6(cid, level, maglevel)
return (100)*-1,(290)*-10
end
setCombatCallback(combat4_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat4_Brush_3 = createCombatObject()
setCombatParam(combat4_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat4_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_3,createCombatArea({{1, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (86)*-1,(200)*-7
end
setCombatCallback(combat4_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
if getPlayerReset(cid) < 1 then
doPlayerSendCancel(cid, "You can't cast this spell.")
return true
end
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
RunPart(combat0_Brush_2,cid,var)
RunPart(combat0_Brush_3,cid,var)
RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
RunPart(combat0_Brush_6,cid,var)
addEvent(RunPart,900,combat9_Brush_6,cid,var)
addEvent(RunPart,900,combat9_Brush_3,cid,var)
addEvent(RunPart,400,combat4_Brush_6,cid,var)
addEvent(RunPart,400,combat4_Brush_3,cid,var)
return true
end
Editado Dezembro 16 por Kemix
info
Grupo: Campones
Registrado: 13/11/11
Posts: 84
Reputação: +1
Gênero: Masculino
Char no Tibia: Nosifero

-- Areas/Combat for 0ms
function getPlayerReset(cid)
local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= ".. getPlayerGUID(cid).. ";") <--
rss = qr:getDataInt("reset", cid)
if rss < 0 then
rss = 0
end
return rss
end
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
return (80)*-1,(180)*-10
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLICE}local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{2}}))
function getDmg_Brush_2(cid, level, maglevel)
return (80)*-1,(180)*-12
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat0_Brush_3 = createCombatObject()
setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_3,createCombatArea({{1, 0, 0, 0, 1},
{0, 1, 2, 1, 0},
{1, 0, 0, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (86)*-1,(200)*-10
end
setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDCLUB)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{2}}))
function getDmg_Brush_2(cid, level, maglevel)
return (80)*-1,(200)*-10
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local dfcombat0_Brush_2 = {CONST_ANI_WHIRLWINDCLUB}local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS)
setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_THROWINGKNIFE)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{2}}))
function getDmg_Brush(cid, level, maglevel)
return (95)*-1,(210)*-10
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local dfcombat0_Brush = {CONST_ANI_SMALLEARTH}local combat0_Brush_6 = createCombatObject()
setCombatParam(combat0_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat0_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_6,createCombatArea({{0, 1, 1, 1, 0},
{1, 0, 2, 0, 1},
{0, 1, 1, 1, 0}}))
function getDmg_Brush_6(cid, level, maglevel)
return (100)*-1,(290)*-10
end
setCombatCallback(combat0_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")
-- Areas/Combat for 900ms
local combat9_Brush_6 = createCombatObject()
setCombatParam(combat9_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat9_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat9_Brush_6,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 2, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_Brush_6(cid, level, maglevel)
return (100)*-1,(290)*-11
end
setCombatCallback(combat9_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat9_Brush_3 = createCombatObject()
setCombatParam(combat9_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat9_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat9_Brush_3,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 2, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (86)*-1,(200)*-10
end
setCombatCallback(combat9_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- Areas/Combat for 400ms
local combat4_Brush_6 = createCombatObject()
setCombatParam(combat4_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
setCombatParam(combat4_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_6,createCombatArea({{0, 1, 1, 1, 1, 1, 0},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{0, 1, 1, 1, 1, 1, 0}}))
function getDmg_Brush_6(cid, level, maglevel)
return (100)*-1,(290)*-10
end
setCombatCallback(combat4_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat4_Brush_3 = createCombatObject()
setCombatParam(combat4_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN)
setCombatParam(combat4_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat4_Brush_3,createCombatArea({{1, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (86)*-1,(200)*-7
end
setCombatCallback(combat4_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList,y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
if getPlayerReset(cid) < 1 then
doPlayerSendCancel(cid, "You can't cast this spell.")
return true
end
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
RunPart(combat0_Brush_2,cid,var)
RunPart(combat0_Brush_3,cid,var)
RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
RunPart(combat0_Brush_6,cid,var)
addEvent(RunPart,900,combat9_Brush_6,cid,var)
addEvent(RunPart,900,combat9_Brush_3,cid,var)
addEvent(RunPart,400,combat4_Brush_6,cid,var)
addEvent(RunPart,400,combat4_Brush_3,cid,var)
return true
end
Editado Dezembro 16 por Kemix
info
Grupo: Campones
Registrado: 13/11/11
Posts: 84
Reputação: +1
Gênero: Masculino
Char no Tibia: Nosifero

-- Areas/Combat for 0ms function getPlayerReset(cid) local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= ".. getPlayerGUID(cid).. ";") <-- rss = qr:getDataInt("reset", cid) if rss < 0 then rss = 0 end return rss end local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_LOSEENERGY) setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{2}})) function getDmg_Brush(cid, level, maglevel) return (80)*-1,(180)*-10 end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat0_Brush = {CONST_ANI_SMALLICE}local combat0_Brush_2 = createCombatObject() setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_2,createCombatArea({{2}})) function getDmg_Brush_2(cid, level, maglevel) return (80)*-1,(180)*-12 end setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")local combat0_Brush_3 = createCombatObject() setCombatParam(combat0_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN) setCombatParam(combat0_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_3,createCombatArea({{1, 0, 0, 0, 1}, {0, 1, 2, 1, 0}, {1, 0, 0, 0, 1}})) function getDmg_Brush_3(cid, level, maglevel) return (86)*-1,(200)*-10 end setCombatCallback(combat0_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")local combat0_Brush_2 = createCombatObject() setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER) setCombatParam(combat0_Brush_2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_WHIRLWINDCLUB) setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_2,createCombatArea({{2}})) function getDmg_Brush_2(cid, level, maglevel) return (80)*-1,(200)*-10 end setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2") local dfcombat0_Brush_2 = {CONST_ANI_WHIRLWINDCLUB}local combat0_Brush = createCombatObject() setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_SMALLCLOUDS) setCombatParam(combat0_Brush, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_THROWINGKNIFE) setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush,createCombatArea({{2}})) function getDmg_Brush(cid, level, maglevel) return (95)*-1,(210)*-10 end setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush") local dfcombat0_Brush = {CONST_ANI_SMALLEARTH}local combat0_Brush_6 = createCombatObject() setCombatParam(combat0_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) setCombatParam(combat0_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat0_Brush_6,createCombatArea({{0, 1, 1, 1, 0}, {1, 0, 2, 0, 1}, {0, 1, 1, 1, 0}})) function getDmg_Brush_6(cid, level, maglevel) return (100)*-1,(290)*-10 end setCombatCallback(combat0_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6") -- Areas/Combat for 900ms local combat9_Brush_6 = createCombatObject() setCombatParam(combat9_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) setCombatParam(combat9_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat9_Brush_6,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 2, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 1}})) function getDmg_Brush_6(cid, level, maglevel) return (100)*-1,(290)*-11 end setCombatCallback(combat9_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat9_Brush_3 = createCombatObject() setCombatParam(combat9_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN) setCombatParam(combat9_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat9_Brush_3,createCombatArea({{1, 0, 0, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 1, 2, 1, 0, 0, 0}, {0, 0, 1, 0, 0, 0, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 0, 0, 1}})) function getDmg_Brush_3(cid, level, maglevel) return (86)*-1,(200)*-10 end setCombatCallback(combat9_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") -- Areas/Combat for 400ms local combat4_Brush_6 = createCombatObject() setCombatParam(combat4_Brush_6, COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS) setCombatParam(combat4_Brush_6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat4_Brush_6,createCombatArea({{0, 1, 1, 1, 1, 1, 0}, {1, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 2, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 1}, {0, 1, 1, 1, 1, 1, 0}})) function getDmg_Brush_6(cid, level, maglevel) return (100)*-1,(290)*-10 end setCombatCallback(combat4_Brush_6, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_6")local combat4_Brush_3 = createCombatObject() setCombatParam(combat4_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_STUN) setCombatParam(combat4_Brush_3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatArea(combat4_Brush_3,createCombatArea({{1, 0, 0, 0, 0, 0, 1}, {0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 2, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0}, {1, 0, 0, 0, 0, 0, 1}})) function getDmg_Brush_3(cid, level, maglevel) return (86)*-1,(200)*-7 end setCombatCallback(combat4_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3") -- =============== CORE FUNCTIONS =============== local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part if (isCreature(cid)) then doCombat(cid, c, var) if (dirList ~= nil) then -- Emit distance effects local i = 2; while (i < #dirList) do doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1]) i = i + 2 end end end end function onCastSpell(cid, var) if getPlayerReset(cid) < 1 then doPlayerSendCancel(cid, "You can't cast this spell.") return true end local startPos = getCreaturePosition(cid) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) RunPart(combat0_Brush_2,cid,var) RunPart(combat0_Brush_3,cid,var) RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos) RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos) RunPart(combat0_Brush_6,cid,var) addEvent(RunPart,900,combat9_Brush_6,cid,var) addEvent(RunPart,900,combat9_Brush_3,cid,var) addEvent(RunPart,400,combat4_Brush_6,cid,var) addEvent(RunPart,400,combat4_Brush_3,cid,var) return true end
Funciono, porem existe pequeno errinho, pois o player que não tem reset acaba falando o spell e gastando a mana kkkkkk ( A spell não sai, não da nado nem animações, mais teoricamente ele pode fica treinado ml dai.. kkkk
-- Areas/Combat for 0ms
function getPlayerReset(cid)
local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= ".. getPlayerGUID(cid).. ";")
rss = qr:getDataInt("reset", cid)
if rss < 0 then
rss = 0
end
return rss
end
foi preciso remover o <--
info
Grupo: Marquês
Registrado: 25/09/10
Posts: 1.3k
Reputação: +446
Gênero: Masculino

Mude:
function onCastSpell(cid, var)
if getPlayerReset(cid) < 1 then
doPlayerSendCancel(cid, "You can't cast this spell.")
return true
end
Para:
function onCastSpell(cid, var)
if getPlayerReset(cid) < 1 then
doPlayerSendCancel(cid, "You can't cast this spell.")
return false
end
info
Grupo: Campones
Registrado: 13/11/11
Posts: 84
Reputação: +1
Gênero: Masculino
Char no Tibia: Nosifero

Já aproveitando o topico pessoal, saberiam dizer por que diabos, meu evento WOE não sumona os guardinhas? Aparece o seguinte erro
![]()
Erro está em alguma coisa aqui sera pessoal?
dofile("./_woe.lua")
local delays = 60
local guards_price = 30000 --30k
function onUse(cid, item, fromPosition, itemEx, toPosition)
Woe.getInfo()
if item.actionid == Castle.banderas then
if Woe.isTime() then
if Woe.isStarted() then
if infoLua[2] == getPlayerGuildId(cid) then
doTeleportThing(cid, Castle.guildEntry, false)
else
doPlayerSendCancel(cid, "You are not member of ".. Woe.guildName() ..".")
end
end
else
if infoLua[2] == getPlayerGuildId(cid) then
doTeleportThing(cid, Castle.guildEntry, false)
else
doPlayerSendCancel(cid, "You are not member of ".. Woe.guildName() ..".")
end
end
elseif (item.uid == 3134) then
if not Woe.isStarted() or (infoLua[2] ~= getPlayerGuildId(cid)) or (getPlayerGuildLevel(cid) ~= GUILDLEVEL_LEADER) then
return true
end
if (getPlayerMoney(cid) < guards_price) then
return doPlayerSendCancel(cid, "Not enough money.")
end
local varDelay = getGlobalStorageValue(24503)
if (varDelay < 0) or ((os.time() - varDelay) >= delays) then
if Woe.check() then
Woe.summon()
doPlayerRemoveMoney(cid, guards_price)
else
doPlayerSendCancel(cid, "There are still guards alive.")
end
else
doPlayerSendCancel(cid, "Delay no listo.")
end
end
return true
end
Mude:
function onCastSpell(cid, var) if getPlayerReset(cid) < 1 then doPlayerSendCancel(cid, "You can't cast this spell.") return true endPara:
function onCastSpell(cid, var) if getPlayerReset(cid) < 1 then doPlayerSendCancel(cid, "You can't cast this spell.") return false end
Perfeito amigo!
info
Grupo: Marquês
Registrado: 03/02/13
Posts: 1.2k
Reputação: +254
Gênero: Masculino
Char no Tibia: Partiu Baladinha

Tópico Movido
Este tópico foi movido de "OTServ → Suporte OTServ → Suporte Scripting"
para "OTServ → Suporte OTServ → Suporte Scripting → Pedidos e dúvidas resolvidos - Scripting".
info
Grupo: Campones
Registrado: 13/11/11
Posts: 84
Reputação: +1
Gênero: Masculino
Char no Tibia: Nosifero
Olá galera tudo bem? Estou procurando uma forma de fazer, ou até mesmo inventar, tenho um sistema de reset muito bom meu servidor! Ele não usa storage segue-se abaixo o modelo do que estou usando.
--[[ <(Advanced Reset System 2.0)> Autor: MarcelloMkez. Contato: (marcello_dirt@[member=Hotmail].com) Versão: 2.0 Testado em: 8.50 e 8.60 TFS: 0.3.6 and 0.4.0 Fórum: http://www.xtibia.com/forum/topic/142463-advanced-reset-system-20/ -=[Características]=- ~( Versão 2.0 )~ - Resets agora Armazenados na DataBase; (Sem Valor de Storage) - Instala o System e cria a Tabela de Resets com o comando "/installreset"; - Resets no Look do jogador ex: 22:10 You see Marcello [Reset 2] (Level 8). He is an elder druid.; - [sTAGES] para "Premium Account" e "Free Account"; ]] --=[Functions]=-- -- installReset()' [instala o Sistema.] -- tableResetInstall()' [Verifica Se o Sistema ja foi instaladao.] -- nowReseting()' [Verifica, retorna o erro ou reseta.] -- getPlayerReset(cid)' [Pega numero de resets do player.] -- checLevelStageReset(cid)' [Verifica o Level para Resetar.] -- newReset(cid)' [Verifica todas as Condições de Reset.] -- addValue(value)' [Adiciona numero de resets.] --=[Comandos de Jogadores]=-- -- "/installreset" -- Só será usado uma vez, para instalar o sistema. -- "!resetar" -- Para Resetar. function onSay(cid, words, param) if words =="!resetar" then --[ Condições de Reset ] -- local coNdConf = { needPz = true, -- Precisa estar em Pz pra resetar? [true, false] needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false] withe = false, -- Players com Pk Withe podem resetar? [true, false] red = false, -- Players com Pk Red pode resetar? [true, false] battle = false, -- Players precisão estar sem battle pra resetar? [true, false] teleport = true, -- Teleportar Player para o templo após resetar? [true, false] look = true, -- Aparecer Resets no Look do Player? [true, false] pid = getPlayerGUID(cid), -- Não Mexer. --[ Configurações do Reset ] -- resetConf = { Level = 350, -- Level Necessário para Resetar. [Valor] backLvl = 8, -- Level que voltará após o Reset. [Valor] time = 5, -- Tempo para o Player deslogar ao resetar, em segundos. [Valor] }, } --[[>> STAGES <<]]-- x=true;X=true -- Não Mexer. local stage = {Abilitar = {x}, Desabilitar = {}, --<< Abilitar Stages?? >>-- [{x};{}] -- [RESETS] | [PREMMY] | [FREE] stage1= {resets= 4, premmy= 330, free= 350}, stage2= {resets= 9, premmy= 340, free= 355}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}]) stage3= {resets= 14, premmy= 355, free= 360}, -- resets = Número de resets para o Stage; stage4= {resets= 19, premmy= 360, free= 365}, -- premmy = Level necessário para Premium Accounts; stage5= {resets= 24, premmy= 370, free= 380}, -- free = Level necessário para Free Accounts; stage6= {resets= 29, premmy= 380, free= 390}, -- Coloque em Ordem... stage7= {resets= 35, premmy= 400, free= 410}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES] stage8= {resets= 40, premmy= 410, free= 440}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x} stage9= {resets= 45, premmy= 450, free= 450}, stage10={resets= 50, premmy= 465, free= 465}, } --[[>> FIM STAGES <<]]-- --=[Pega Valor de Resets]=-- function getPlayerReset(cid) local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";") rss = qr:getDataInt("reset", coNdConf.pid) if rss < 0 then rss = 0 end return rss end local success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid) local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";" local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";" local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";" local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";" --=[Reseta]=-- function addValue(value) if coNdConf.look == false then doRemoveCreature(cid) db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query) else doRemoveCreature(cid) db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query) return LUA_NO_ERROR end end function nowReseting() if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -") return true end if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1000, value) else doPlayerPopupFYI(cid, success) addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid))) addEvent(addValue, coNdConf.resetConf.time*1000, value) return true end end --[sTAGES Nao mexer em nada.]-- function checkLevelStageReset(cid) local stages = { {resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free}, {resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free}, {resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free}, {resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free}, {resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free}, {resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free}, {resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free}, {resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free}, {resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free}, {resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free}, } local resets = getPlayerReset(cid) for i, tab in ipairs(stages) do if resets <= tab.resets then coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free break end end if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -") return TRUE end if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1000, value) else doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1000, value) addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid))) return true end end function newReset(cid) if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end if(coNdConf.needPa == true) and not isPremium(cid) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end local xy = {true,false} table.insert(stage.Abilitar, false) table.insert(stage.Desabilitar, false) if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then checkLevelStageReset(cid) elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then nowReseting() else doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!") end return true end function tableResetInstall() print(not rss_db and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ") addEvent(newReset, 1000, cid) return false end if tableResetInstall() then end end --=[install System]=-- function installReset() if db.executeQuery("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!") return TRUE end print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.') return FALSE end local tt = { "Preparando Instalação...", "Instalando: TableReset Db...", "Instalando: getPlayerReset()...", "Instalando: addValue()...", "Instalando: checkLevelStageReset()...", "Instalando: newReset() and nowReseting()...", "Finalizando Instalação...", "...", success = { "Iniciando...", "function: TableReset Db... [success]", "function: getPlayerReset()... [success]", "function: addValue(value)... [success]", "function: checkLevelStageReset()... [success]", "function: newReset() and nowReseting()... [success]", "Fim da Instalação. ", "by: ~~ MarcelloMkez ~~ \nContato: marcello_dirt@[member=Hotmail].com", inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase" }, }, } if words == "/installreset" and getPlayerAccess(cid) >= 3 then function install() if installReset() then print(""..tt.success[7].."") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!") else print("["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].") end return 1 end function concl(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[7].."") print(""..tt[8].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."") doPlayerSendTextMessage(cid, typetx,""..tt[8].."") addEvent(install, 1000,cid) end function finall(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[6].."") print(""..tt[7].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."") doPlayerSendTextMessage(cid, typetx,""..tt[7].."") addEvent(concl, 3000,cid) end function installDd(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[5].."") print(""..tt[6].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."") doPlayerSendTextMessage(cid, typetx,""..tt[6].."") addEvent(finall, 1000,cid) end function installCc(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[4].."") print(""..tt[5].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."") doPlayerSendTextMessage(cid, typetx,""..tt[5].."") addEvent(installDd, 1000,cid) end function installBb(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[3].."") print(""..tt[4].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."") doPlayerSendTextMessage(cid, typetx,""..tt[4].."") addEvent(installCc, 1000,cid) end function installAa(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[2].."") print(""..tt[3].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."") doPlayerSendTextMessage(cid, typetx,""..tt[3].."") addEvent(installBb, 1000,cid) end function toInstall() local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[1].."") print(""..tt[2].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."") doPlayerSendTextMessage(cid, typetx,""..tt[2].."") addEvent(installAa, 1000,cid) end function preparation() local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt[1].."") doPlayerSendTextMessage(cid, typetx,""..tt[1].."") addEvent(toInstall, 3000,cid) end if preparation() then end end return 1 end --=[by: MarcelloMkez]=--Nesse caso queria sabe se é possível fazer para que player. Use apenas uma Spell se caso ele tenha 1 reset ou mais. Pois meus conhecimentos não são amplos para inventar algo assim
( Já testei alguns outros comandos mais não deram certo.)